Recently, EA celebrated how far the game has come with the Battlefront 2 Celebration Edition, which gives players access to the game and almost every so-far-released hero and trooper skin (normally obtained through free crates or direct microtransaction purchases) for $39.99. In 2020, Battlefront 2 is a generally more well-rounded experience, with plenty of content for players to enjoy at no extra cost. Free updates have added new heroes, a Battlefield-like squad system, new maps, and new modes. Battlefront 2's loot boxes can't be purchased with real money and only reward cosmetic items. DICE has continued to make changes to its gameplay and systems, adding lots of new content along the way, including some of the basics it was missing at release. Two years later and Battlefront 2 is a drastically different game, though. Related: Star Wars: Battlefront II Progression & Loot Crate Backlash Explained Battlefront 2 was a bad video game when it released, with broken progression, a lackluster story, shallow gameplay, and a limited suite of modes and gameplay features. With the pay-to-win issue shelved, it looked like Battlefront 2 could turn out well, but that didn't solve its most critical flaws. Even before Battlefront 2 released, the game's pay-to-win, loot box-based upgrades were so reviled that EA was forced to change Battlefront 2's progression system.Īfter making those changes, however, it would have still cost players either 4,528 hours or $2,100 to unlock all content in the game, and backlash to this fact caused EA to simply turn off all of Battlefront 2's in-game purchases at launch. Star Wars: Battlefront 2 has improved much since its loot box-filled launch in 2017, but there are still plenty of areas EA and DICE would need to change to make a potential Battlefront 3 sequel a better Star Wars game.